![]() ![]() ![]() Sorcerers and Favored Souls gain up to double spell points from items., Potency +56 Potency +56: Passive: +56 Equipment bonus to each Spell Power., Metalline Metalline: Metalline bypasses any metal based damage reduction. Radiant Arc - +5 Scepter +5 Scepter: Weapon: Weapon short description.: Everbright, Spellcasting Implement +15 Spellcasting Implement +15: Passive: +15 Implement bonus to Universal Spell Power., Archmagi Archmagi:This item grants the wearer +200 maximum spell points.The one and only source of light for much of the quest is provided at the start:.Useful gear: Everbright (Rust Monsters), Summoned Repair Shop. ![]() Electricity resist (for casters and gnoll arrows).Three traps on the way to the optional Locked chest.Trapped portal randomly before the shrine, can be disabled, otherwise you need to kill the elementals to be teleported back.Button (random) in intersections summon fire elementals.Pike covered Pit traps (Like ones in the Reaver's Fate).Puzzles (mandatory: rainbow puzzle and optional: clock-like puzzle).A near pitch-black dungeon environment! There is almost no light for the majority of the twisting and treacherous path, so party must rely on (and stay close to!) one player with a "torch", the Radiant Arc, provided at the start of the quest (see Tips below). ![]()
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